Our Services | Programmes

Our customised e-learning programmes are engaging and enjoyable, People enjoy playing computer games, so we took advantage of this by basing our programmes on serious game environments.

Our e-learning programmes are:

  • Game based
  • Virtual reality
  • Fully Interactive
  • Safe, yet realistic
  • Flexible
  • Empowering, allowing students to make their own risk-free decisions
  • Easily transportable
  • Challenging, through formative and informative assessments

Our unique programmes are available on CD, online or installed on VLE servers. Each is based on three core elements: e-learning modules, end-tests and virtual reality simulation.

E-learning Modules

This is the interactive learning element and comprises a number of sections to choose from. Multimedia allows the trainee to participate in a way that is simply not possible with conventional classroom-based learning. Our e-learning modules normally include the following:

  • Interactivity:
  • different forms of interactivity encourage users to engage with the content and master the objectives, as well as helping to maintain interest and attention.
  • Text: instructional details, guidance notes and information, presented in a clear and interesting way.
  • Graphics: the style of graphics will complement that of the programme delivery. Graphics can be a mix of photographs and rendered 3D images.
  • 2D animations: general illustrations, some interface elements.
  • 3D animations: stylised 3D animations bring objects or processes to life in a way that 2D graphics cannot. Our graphic designers are adept at producing animations for scientific and engineering purposes where a high degree of accuracy is essential.
  • Audio: Instructions, explanations, information or scenarios can be presented by “voice” to provide variety, or “sounds” to indicate actions.
  • Video: video is very effective in conveying detailed scenarios clearly and interestingly.
  • Monitoring progress: this stores the learner’s record into a specified media file to track individual progress with an audit trail, allowing us to integration these data with your Learning Management System if desired. We implement SCORM-compliant learning objects in commercial applications. These are used globally to deliver course and delegate tracking data in real time.  .

End Test

After completing the e-learning modules, learners take end-tests for self-evaluation. We design the questions carefully, based on the key lessons within the e-learning modules. We create various types of question including multiple choice, drag-and-drop, true/false, text/number entry, word matching, etc. The questions are normally supported with images, animations and sometimes video.

Following the test, learners receive an extensive summary which includes:

  • User’s details
  • Date and time of test
  • Overall score
  • Analysis of answers
  • Recommendation of any modules for re-study

Virtual Reality Simulations

Our programmes use award-winning virtual reality technology. This allows learners to play and learn at the same time.

Virtual Reality simulation can enhance the student’s knowledge and understanding. Simulations enable students to review and test what they learn. This uses our core technology, which we refer to as Real World Environments (RWE). It is a fully interactive, immersive, 3D game-based desktop learning approach. The technology empowers students to make decisions and follow a charted route through the programme.

The whole training experience is enjoyable and visually rich in its multimedia depiction of the subject matter. This innovative training method not only reflects currently accepted best practice in terms of its design, development and production, but also represents the next level in cost-effective information and technology-based learning.

Our virtual reality based e-learning solutions:

  • Enhance teaching
  • Improve knowledge and understanding
  • Enable learners to learn in their own time and at their own pace
  • Make complex messages and topics easier to understand
  • Allow learning in a safe environment
  • Build self confidence
  • Motivates learners to hit targets and focus on outcomes 
  • Boost exam pass-rates and course satisfaction
  • Uplifts learners exam pass-rates and course satisfaction
  • Consolidates users’ theoretical knowledge prior to undertaking practical workshop exercises, saving time and money
  • Enhance health & safety and welfare at work
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